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I played with a gamepad.

The player movement felt deliberate and heavy, like you'd have to plan out your attacks a little ahead of time to do well. Kind of like Castlevania or Dark Souls.

This is fine except I felt the collision was hard to trust and sometimes I'd swing my sword 2 or 3 times and it would go right through the enemy.

The blood effects were cool looking, if you have future visual updates I'd like to see more like that (maybe different sizes for different blood particles; different particle speeds; etc).

I also couldn't advance far enough to get to later enemies and items or turn any eyes blue. Maybe I'm just bad at the game haha. Although it might be good to trigger some eyes to turn blue after the tutorial tells you it's possible. Just to demonstrate to the player further how it works.

Slicing the enemies in this game is satisfying enough that I'll probably revisit the game to do just that.

Thank you for playing the game, and for your feedback. It's great to hear what people liked and didn't like about the game, so that I can incorporate this into my future projects. Thanks once again!

TIME FOR A BATTLE!!! 

Thanks so much for posting this! It was super cool getting to see somebody play my game, I hope you enjoyed it!